Drafting and Deck Building in Tower Rush

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To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.


Prioritizing Your Choices


If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • If you give them a Balloon, you MUST draft anti-air immediately.
  • Stability is key.
  • Guaranteed damage is invaluable.

Drafting for the Enemy


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.


Card PairingWhat to TakeWhat to Give
Fast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the Hut
Spell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready

Playing the Hand You're Dealt


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Choose wisely, and outsmart them before the match even begins.



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