In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.
This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
The Defensive Wall
When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.
To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.
- If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.
- If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.
- It provides incredible defense and stalls the game until you can launch an offensive one.
Different Flavors of Siege
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.
Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.
| Artillery Type | Cost and Speed | Ideal Strategy |
|---|---|---|
| The Machine Gun | 6 Elixir, fast firing, high overall DPS | Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on |
| The Cannon | 4 Elixir, slow firing, splash damage | Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match |
The Most Hated Archetype
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.
Master the geometry, build the wall, and snipe them from safety.
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