Top Clan War Cards in Tower Rush

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Ensure every deck has one heavy nuke for overtime. If you are you looking for more in regards to tower rush look into the web-site.

To participate effectively in Guild versus Guild (GvG) content, players are usually required to construct four completely unique decks without overlapping any cards.


Because you cannot use your favorite spell or primary win condition in every single battle, versatility and card replacement become the most critical skills.


Distributing the Magic


The most immediate and brutal bottleneck you will face when building four unique decks is the severe lack of reliable small spells.


Because small spells are the absolute foundation of defense, you must level up every single 2-elixir and 3-elixir spell in the game evenly.


  • Ensure every deck has one heavy nuke for overtime.
  • It is often ignored on the ladder, but in Clan Wars, it is a mandatory replacement for The Log.
  • The Bomber or Fire Spirit can act as a pseudo-spell to clear swarms in your 4th deck.

The Jack of All Trades


The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.


When deciding what to upgrade with your limited gold, always prioritize these highly versatile support troops over niche, one-trick legendary cards.


The Standard ChoiceSolid AlternativeSub B
The Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)
The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units)

Depth Over Peak


This forces you to learn interactions and playstyles you would normally avoid entirely on the casual ladder.


Clan Wars are the ultimate test of your universal game knowledge.



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